Best Podcast Episodes About Cadence Design Systems
Everything podcasters are saying about Cadence Design Systems — curated from top podcasts
Updated: Apr 27, 2026 – 44 episodes
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Ridealong has curated the best and most interesting podcasts and clips about Cadence Design Systems.
Top Podcast Clips About Cadence Design Systems
“… Yeah. And speaking of that fingerprint magnet polished apple logo on the laptops i wouldn't mind if that you know got a different finish in a future design because it's a fingerprint magnet and any little tiny scuff or scratch you will see that there forever something a little bit more brushed or textured like what they did on the neo i think that would be a welcome change for future redesigns uh dave 2d the youtuber did a pretty good and relatively short review of the neo but among other things dave took off the back cover so we got a view of the back cover or what's under the back cover i should …”
“… back of your laptop, look how well it fits. Look how well it fits in the aluminum. Try to find a place where it doesn't fit or there's a gap or something. It's pretty amazing. And I guess the Neos are just as amazing as just aluminum in both places. Yeah. And speaking of that fingerprint magnet polished apple logo on the laptops i wouldn't mind if that you know got a different finish in a future design because it's a fingerprint magnet and any little tiny scuff or scratch you will see that there forever something a little bit more brushed or textured like what they did on the neo i think that would be a welcome change for future redesigns uh dave 2d the youtuber did a pretty good and relatively short review of the neo but among other things dave took off the back cover so we got a view of the back cover or what's under the back cover i should say uh additionally uh dave measured that the neo takes up to 30 watts from a charger uh although it only comes with a 20 watt charger in the box whoopsie doopsies um but under the back cover you can see that there's a bunch of different like components but it's not nearly as jam-packed well maybe it's jam-packed i don't know how to describe this …”
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Apple's design choices for the MacBook Neo reflect a balance between cost-saving measures and maintaining their signature precision in product aesthetics.
“… the vehicle's main battery caught fire. They say she died from either the flames or from smoke inhalation The family blames the Cybertruck door design A statement from the family reads quote her death was preventable We are filing this lawsuit not just for accountability but because there are other families out there who may never know the risks until it's too late. But it does seem like some changes are coming to the Tesla door handles. Earlier this year, the Chinese regulator that looks over technology in the country put out a memo that they were going to be finally regulating these door …”
“… deadly Cybertruck crash in Piedmont is now suing Tesla. Three college students died in the crash. A lawsuit filed by the family of Krista Sukahara claims she suffered only minor injuries in the crash, but couldn't get out of the car or be rescued after the vehicle's main battery caught fire. They say she died from either the flames or from smoke inhalation The family blames the Cybertruck door design A statement from the family reads quote her death was preventable We are filing this lawsuit not just for accountability but because there are other families out there who may never know the risks until it's too late. But it does seem like some changes are coming to the Tesla door handles. Earlier this year, the Chinese regulator that looks over technology in the country put out a memo that they were going to be finally regulating these door handles. So it seems like it will require Tesla to redesign, make the mechanical release kind of next to or like right with the electronic door handle. So if, for example, the battery dies, you can still use the door handle really easily. Tesla has now said that they're redesigning. their door handles. They came out and said this in September. And …”
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Tesla's unique door handles, while sleek, pose serious safety concerns. If the car's battery dies, users may struggle to find the mechanical release, leading to tragic incidents, including lawsuits after fatalities in fires. Tesla is now redesigning these handles to improve accessibility in emergencies.
“… me so good that reminds me of another one exactly like that Which is a company called packed PAKT. Uh-huh. I love them They have a slightly dodgy design in this bag, but still it's a one that's like it's a regular bag that slips of your Your suitcase which by the way is the worst part of it because if you pack it too much But the killer instinct thing is it opens from the top not the side So when you're when you're sliding it under you're on a Southwest flight You like a Burbank flight for example And you need to get in there instead of having to like get a backpack and looking from the top The …”
“… you just leave it on a table and it just sits open lovely Holy moly, is that very nice and obviously like a bag that sits flat is not an innovation, right? It's like it's a thing that's existed forever Someone made it into a cable bag, but that reminds me so good that reminds me of another one exactly like that Which is a company called packed PAKT. Uh-huh. I love them They have a slightly dodgy design in this bag, but still it's a one that's like it's a regular bag that slips of your Your suitcase which by the way is the worst part of it because if you pack it too much But the killer instinct thing is it opens from the top not the side So when you're when you're sliding it under you're on a Southwest flight You like a Burbank flight for example And you need to get in there instead of having to like get a backpack and looking from the top The whole thing the whole thing flips open so you can delve into it and easily close it again This sounds very minor. Sure This is the the ability to just take a gander in there and plop it back in is Immense and and it kind of explains like this is that this is the non pathological version of everyday carry, right? You find a thing that you love. …”
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Did you know that shoe salespeople once used X-ray machines to fit shoes? This risky practice bombarded children and workers with radiation, all in the name of finding the perfect fit. Thankfully, we’ve moved on from such dangerous methods, but the story reveals a fascinating and alarming chapter in design history.
“… general counsel. And then kind of the more interesting thing for us as watchers of Apple is, as Apple is elevated, at least on the leadership page, designers again. So Steve LeMay and Molly Anderson, Steve LeMay being the vice president of human interface design, so the software side of design, and Molly Anderson being the vice president of industrial design. LeMay replacing Alan Dye, who went to Meta at the end of last year as a surprise move. So no, and they both report to Tim Cook per the leadership page, but it's really just sort of a presentation change. and they used to have johnny ive on …”
“… So there a little bit of an investment there in terms of like what it is and the reach But yeah, I mean, you've got the services guy, but that's strictly, you know, the story there is new photo, new title. Jennifer Neustadt is Apple's new top lawyer, general counsel. And then kind of the more interesting thing for us as watchers of Apple is, as Apple is elevated, at least on the leadership page, designers again. So Steve LeMay and Molly Anderson, Steve LeMay being the vice president of human interface design, so the software side of design, and Molly Anderson being the vice president of industrial design. LeMay replacing Alan Dye, who went to Meta at the end of last year as a surprise move. So no, and they both report to Tim Cook per the leadership page, but it's really just sort of a presentation change. and they used to have johnny ive on on this leadership page forever of course because johnny ive and johnny ive had that that role of of uh vp of senior vice president of design or design chief eventually and um this sort of shows you didn't have these people on the leadership page before and so and and apple's played around with that too like when they had alan dyer richard howarth …”
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Eddie Q has been promoted to Senior Vice President of Services and Health at Apple, marking a significant shift in the company's focus on health initiatives. This change comes alongside a fresh new photo of Q, signaling his growing responsibilities and a potential upcoming health subscription service. Additionally, Apple has elevated its design leadership, reflecting a renewed commitment to innovation.
“because this is something i've been thinking about a lot and i would love to get your take because you're you know deep in the design world and building ai products what do you think is the best way for freelancers to use these new capabilities that are available to us to not get replaced by AI, but to make themselves irreplaceable by AI? That's a great question. I think, to me, it first starts with actually establishing your creative signature and establishing and really thinking, not thinking about tools for the moment, but actually thinking about what you do as a creative, …”
“because this is something i've been thinking about a lot and i would love to get your take because you're you know deep in the design world and building ai products what do you think is the best way for freelancers to use these new capabilities that are available to us to not get replaced by AI, but to make themselves irreplaceable by AI? That's a great question. I think, to me, it first starts with actually establishing your creative signature and establishing and really thinking, not thinking about tools for the moment, but actually thinking about what you do as a creative, what your experiences, what your style is, what is your signature about communicating something. Like ultimately, you're trying to turn a mishmash of your ideas as well as say your client's ideas or like say your employer's ideas and turning this unimaginable thing into something that's real and tangible, whether that's a logo or whether that's a …”
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Freelancers can secure their creative future by establishing their unique creative signature and leveraging AI as a tool for productivity rather than a competitor. By analyzing past works and using AI to enhance their style, creatives can transform their workflows and make AI their ally, ensuring they remain indispensable in a tech-driven landscape. This approach mirrors the evolution of digital artistry, embracing change rather than resisting it.
“… a different background actually helped her with that. I think so. I love that point. I think so. So she said that when she first got the call to design things for Apple, she was just like, I don't know what any of this is. I love this little detail. She was in the middle of working on a life-size sculpture of a hog which like if that doesn't tell you all you know about her hair I feel like that really oh I want to see it I want to know if she finished it yes oh that's a good question I want to know I want to see this picture of what she was working on did she get to finish it yes I need a …”
“… able to translate that into technology because there was this need and I think also like again, having to kind of predict what people's concerns would be and like predict what would soothe those concerns and be clear, like coming, perhaps coming from a different background actually helped her with that. I think so. I love that point. I think so. So she said that when she first got the call to design things for Apple, she was just like, I don't know what any of this is. I love this little detail. She was in the middle of working on a life-size sculpture of a hog which like if that doesn't tell you all you know about her hair I feel like that really oh I want to see it I want to know if she finished it yes oh that's a good question I want to know I want to see this picture of what she was working on did she get to finish it yes I need a picture please elbow deep and hog right She gets this call from Andy Hertzfield, who she had gone to high school with, and he was a member of the original Apple Macintosh development team during the 80s. And he asked her to hand draw some icons and fonts to help inspire what was going to be this Mac interface. This was a completely new concept to her. …”
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Most people recognize the iconic Happy Mac from their childhood, but few know its creator, Susan Kerr, who shaped our digital experiences. Despite using a Mac for years, I only recently learned about her influence, which even extends to cultural references like 'Sex and the City.' This revelation made me appreciate the design elements of my favorite computer and the stories behind them.
“… was a really interesting one. And the other small player, there's this guy named John Krakauer. He was deep inside of Apple in the 90s. He was a systems integrator. So his job was to figure out how to fit the components of a machine within the space. And he'd worked on the Mac Portable, which is their first laptop, which is, of course, 16 and a half pounds and not portable at all. Right. And it was, you know, got horrible reviews. It was way too big. It was bigger than an airplane tray table. So it was just a big misfire. And so he was sitting there sort of licking his wounds on the press tour …”
“… rare Hawaiian koa wood And so I asked this guy Pfister about it and he just laughed his butt off. He goes, it's walnut. Why would you do koa wood? It makes no sense. Walnut looks beautiful when it's sanded and it's varnished, it looks gorgeous. So that was a really interesting one. And the other small player, there's this guy named John Krakauer. He was deep inside of Apple in the 90s. He was a systems integrator. So his job was to figure out how to fit the components of a machine within the space. And he'd worked on the Mac Portable, which is their first laptop, which is, of course, 16 and a half pounds and not portable at all. Right. And it was, you know, got horrible reviews. It was way too big. It was bigger than an airplane tray table. So it was just a big misfire. And so he was sitting there sort of licking his wounds on the press tour in New York. And they had these 9 by 12 glossy brochures for the Mac portable that showed a nearly life-size photo of the thing.”
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The original Apple I cases, often touted as made from rare Hawaiian koa wood, were actually crafted from walnut, as revealed by the carpenter Chaz Pfister. This amusing revelation highlights how marketing can sometimes overshadow reality, especially in tech history. Pfister's candidness adds a humorous twist to the legacy of Apple's iconic products.
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Transitioning from running her own fashion brand to teaching at Parsons School of Fashion was a pivotal moment for this designer. After gaining recognition in Israel and navigating motherhood, she embraced the opportunity to shape future designers by teaching the crucial thesis course for graduating students. Her diverse experience enriches the curriculum, making her journey both inspiring and impactful.
“… repository, how many before were working in code, versus this is their first repository that they've cloned to their desktop or deployed? Was the design team pretty technically adept already, so this was very natural? Or were there some people that needed to be onboarded? I think so. I mean, to be honest, Prototype Playground is still really for me. I think I use it the most. You can see here, there's a bunch of other people that are creating things. But if you were to go through, I probably use it the most. I think there's maybe like 5 to 10 people at Notion that use it quite a lot, and then a …”
“… use Cloud to help me make a Next.js app, and it's just going to get you the default. I like keyboard hands. Everybody does the same keyboard hands motion where it's just this. I have one more question, which is, of the people now working in this repository, how many before were working in code, versus this is their first repository that they've cloned to their desktop or deployed? Was the design team pretty technically adept already, so this was very natural? Or were there some people that needed to be onboarded? I think so. I mean, to be honest, Prototype Playground is still really for me. I think I use it the most. You can see here, there's a bunch of other people that are creating things. But if you were to go through, I probably use it the most. I think there's maybe like 5 to 10 people at Notion that use it quite a lot, and then a bunch of people who either have tried it and it didn't stick. And we can get into reasons why that is, or they're just not interested, or they prototype separately. We still have people prototyping in Figma. We have people that prototype in their own code base still. They just prefer their own stack. Maybe they don't like Next.js. Maybe they don't …”
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Imagine creating your first code prototype without needing a technical background. In this segment, we explore the Prototype Playground, a tool designed to simplify the prototyping process, allowing even non-technical users to build functional prototypes quickly. With features like external linking and a streamlined workflow, it's changing how people approach design and prototyping.
“… those conversations? So, this is credit to my amazing co-founder, Sana Sharma, who was a friend of mine in undergrad at Yale, and then is an amazing designer. She has run this astronaut ethnography program through MIT. What an incredible privilege we know we have to be at MIT and get the chance to talk to so many astronauts. And she interviewed astronauts from around the world. So, not just NASA astronauts, but from different nationalities, from private spaceflight participants who are not government agency-trained astronauts, but just individuals who went. And she asked them questions that they …”
“… understand a little bit more about your vision for space habitats. And one of the things I was very intrigued by is that you asked a lot of astronauts what their experience of space was like and how it could be better. Yes. What did you learn from those conversations? So, this is credit to my amazing co-founder, Sana Sharma, who was a friend of mine in undergrad at Yale, and then is an amazing designer. She has run this astronaut ethnography program through MIT. What an incredible privilege we know we have to be at MIT and get the chance to talk to so many astronauts. And she interviewed astronauts from around the world. So, not just NASA astronauts, but from different nationalities, from private spaceflight participants who are not government agency-trained astronauts, but just individuals who went. And she asked them questions that they either don't get asked by NASA when they're debriefed, or they get asked by NASA but are never made public, which are things like, what is the most uncomfortable part of living in space? What was the most disgusting experience that you had? What was the most profound, beautiful, heart-expanding experience that you had? And in particular, she focused …”
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Astronauts often describe life on the International Space Station as uncomfortable, like sleeping under a desk. Aiming to change this, designers are creating space habitats that prioritize comfort and beauty, allowing humans to thrive, not just survive, in space. This vision includes features like a zero-gravity kitchen and algae stained glass windows that produce oxygen, making space living delightful and functional.
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Tara transitioned from a promising aerospace engineering career to empower girls through education after becoming disillusioned with drone warfare. Her journey began with a childhood fascination for problem-solving, leading her to create the transformative Technovation program, which inspires young girls to see themselves as problem solvers. This program has lasting effects, shaping their identities years later.
“… to code with it. But the actual back and forth experience conversationally was really challenging. And you'll see some of that here. So I said, redesign the website. We went back and forth on how to use the Figma skill. It didn't actually pick it up well. So I just gave up on that. And then I asked it to redesign the page and it did it. Now, here's where example number one of being too literal came in. I had told it I wanted to redesign the marketing site for a combination of product-led growth and enterprise. Basically, I wanted a market site that'd be friendly to users, but it would also help …”
“… the next step, not actually saying, are you ready for me to build, meant that it was much more painful and slower to get work done with these models. And this is really ironic because the 5.3 model is actually pretty fast. And so it should feel faster to code with it. But the actual back and forth experience conversationally was really challenging. And you'll see some of that here. So I said, redesign the website. We went back and forth on how to use the Figma skill. It didn't actually pick it up well. So I just gave up on that. And then I asked it to redesign the page and it did it. Now, here's where example number one of being too literal came in. I had told it I wanted to redesign the marketing site for a combination of product-led growth and enterprise. Basically, I wanted a market site that'd be friendly to users, but it would also help our sales team bring in inbound leads. And it built it and literally had explicit references to PLG and enterprise in the copy. It was like, if you're here for product-led growth, click here and sign up. If you are here as an enterprise customer, click here and talk to sales. It was so explicit. And this was my perpetual cycle with Codex on this …”
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Codex's literal interpretation of instructions frustrated a designer tasked with revamping a marketing site. Instead of creative solutions, it produced overly explicit content that missed the mark, leading to a painful back-and-forth process. This highlights the challenges of using AI for nuanced tasks, where rigidity can hinder creativity.
“… need engineers to build actual products? The application layer, that's the question. Like, is everyone gonna be like you? Is everyone gonna be, are designers just gonna be all we need? Everybody's gonna become an engineer. And let's speak to that end. Like, I feel like I'm a rapid engineer. Like, I'll refer to myself as a rapid engineer in a year from now, because vibe coding is just coding in 12 months from now. And even today, we spoke about this before, how many elite, elite engineers are publicly admitting they're no longer hand coding or manually coding, whatever you wanna call it. They, AI …”
“I think to your point, there's definitely gonna be, people need to keep building the machines that power all this stuff. Will we need engineers to build actual products? The application layer, that's the question. Like, is everyone gonna be like you? Is everyone gonna be, are designers just gonna be all we need? Everybody's gonna become an engineer. And let's speak to that end. Like, I feel like I'm a rapid engineer. Like, I'll refer to myself as a rapid engineer in a year from now, because vibe coding is just coding in 12 months from now. And even today, we spoke about this before, how many elite, elite engineers are publicly admitting they're no longer hand coding or manually coding, whatever you wanna call it. They, AI writes all the code. I use the analogy here of like, coding is gonna be like calligraphy. You writing code is gonna be the equivalent of like, you fine printing on a canvas and people are like, oh my God, you wrote that code? That's so amazing. It's gonna be so rare that it's gonna become an art, right? It's not gonna be, it's gonna be commoditized …”
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In the near future, everyone will become an engineer, thanks to AI transforming coding into an art form. As roles like designers and product managers converge with engineering, traditional boundaries fade, making coding accessible to all. This shift suggests that the elite skill of manual coding will become a rarity, akin to calligraphy, while AI amplifies our capabilities.
“… we're already kind of there, where good enough is not enough. Good enough is going to be mediocre. And you're going to need to differentiate through design, through craft, through point of view, through brand, through storytelling, and marketing. And I think the people that internalize that now, they're going to be winners. That's my point of view, is that this is what's going to matter, it's not the top of the stack. And if you don't internalize it now, you've got an issue. Good enough isn't good enough anymore. As AI makes software easier to build, real differentiation is moving up the stack to …”
“We're going to get to a world where we're already kind of there, where good enough is not enough. Good enough is going to be mediocre. And you're going to need to differentiate through design, through craft, through point of view, through brand, through storytelling, and marketing. And I think the people that internalize that now, they're going to be winners. That's my point of view, is that this is what's going to matter, it's not the top of the stack. And if you don't internalize it now, you've got an issue. Good enough isn't good enough anymore. As AI makes software easier to build, real differentiation is moving up the stack to design, craft, point of view, and brand. In this episode, Jack Altman sits down with Dylan Field, co-founder and CEO of Figma, to talk about what it takes to build enduring products in a faster, more competitive AI era. Dylan reflects on Figma's long early build, why human taste and judgment still matter, and how AI fits into creative work without …”
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In the rapidly evolving AI landscape, mere adequacy is becoming obsolete; true success lies in differentiation through design and storytelling. Dylan Field, co-founder of Figma, discusses how startups today must adapt to intense competition and the importance of human judgment in the creative process. He reflects on Figma's lengthy early development and the lessons learned that are crucial for modern entrepreneurs.
“… about last week. And this would seemingly suggest that the app store change was not a bug, like some people speculated. It's some sort of conscious design decision that Apple has made just for these two apps for the time being. Yeah, which reverts it to like iOS 18 layouts, right, where the search tab was just a straight tab and you had the thing at the bottom. And the long-standing shortcut still exists, where if you tap again on the search button, it will focus the text field. So if you're in the app store and you switch to the search tab, but you don't want to take your thumb all the way to …”
“… app, the search button no longer floats off to the side. It's been integrated back into the navigation bar at the bottom, and the search bar is no longer at the bottom. It's been moved back to the top, just like the app store change that we talked about last week. And this would seemingly suggest that the app store change was not a bug, like some people speculated. It's some sort of conscious design decision that Apple has made just for these two apps for the time being. Yeah, which reverts it to like iOS 18 layouts, right, where the search tab was just a straight tab and you had the thing at the bottom. And the long-standing shortcut still exists, where if you tap again on the search button, it will focus the text field. So if you're in the app store and you switch to the search tab, but you don't want to take your thumb all the way to the top of the screen to actually type in the field, if you just tap the tab again, it like selects the text field for you. So that does exist, and that's existed for, I don't know, it must be 10 years at this point, if not longer. But I still don't know. Like I don't really get the point of it. I mean, I just don't, I mean, I don't think it's …”
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iOS 26.4 beta two introduces RCS encryption for texting between iPhone and Android users, a feature that was only available for iPhone-to-iPhone last week. This rapid change raises questions about Apple's rollout strategy, especially since it follows a week of explaining limited functionality. Additionally, design changes in the Games app suggest a shift away from recent user interface conventions, leaving many puzzled about Apple's intentions.
“… is a little bit too convenient. But I think at the end of the day, you're still looking at... at the complexity in nature that points to a design of something that is amazing. And the question of, okay, how do we – Dawkins is famous for saying that it has the illusion of design to it, right? There's not actually a design to it. It's just the illusion of design. But I think if we actually look at when Darwin was writing, they thought the smaller you got, the simpler it got. And now we know that the smaller you get, in fact, the more complex you get. As in the more you zoom into the …”
“… we both agree on adaptation like small adaptations but then if you expand the time horizon, those small adaptations become massive. Yeah, I mean, ultimately, no matter which way you want to swing it, I think the adding millions of years as the explanation is a little bit too convenient. But I think at the end of the day, you're still looking at... at the complexity in nature that points to a design of something that is amazing. And the question of, okay, how do we – Dawkins is famous for saying that it has the illusion of design to it, right? There's not actually a design to it. It's just the illusion of design. But I think if we actually look at when Darwin was writing, they thought the smaller you got, the simpler it got. And now we know that the smaller you get, in fact, the more complex you get. As in the more you zoom into the design, the more you zoom into the brain. Yeah, our understanding of science has grown exponentially even from Darwin's day. And there's an aspect of like Darwinian evolution that is, is, has moved on into what we would now call like neo-Darwinian evolutionary theory. And you look at individuals, like I mentioned, Stephen Meyer before, and he even has …”
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Over billions of years, small adaptations can lead to drastically different species, raising questions about purpose in evolution. While some argue that complexity in nature points to a design, others suggest it's merely an illusion of design. This ongoing debate challenges our understanding of evolution and its implications for human existence.
“… and that they could kinda get the pulse on how people inside the company, and maybe they were worried, like, oh my God, what are all the other UI designers gonna think now that he's left? And it's like, it turns out they're throwing parties. And it's like, oh, hey, maybe we had a problem. So if that's all they do, and I think if that could be the gist of the 27 updates is, hey, we're gonna fix the most serious, glaring human interface crimes across all the OSs, including and especially the Mac, in the 27 updates, and. we have a coherent Apple intelligence story that we're really gonna be able …”
“… the exit of Alan Dye, the internal, and again, I've reported on this probably better, or at least more than anybody else, that inside Apple, there was much rejoicing when Alan Dye left. And I don't think management was aware of that until he left, and that they could kinda get the pulse on how people inside the company, and maybe they were worried, like, oh my God, what are all the other UI designers gonna think now that he's left? And it's like, it turns out they're throwing parties. And it's like, oh, hey, maybe we had a problem. So if that's all they do, and I think if that could be the gist of the 27 updates is, hey, we're gonna fix the most serious, glaring human interface crimes across all the OSs, including and especially the Mac, in the 27 updates, and. we have a coherent Apple intelligence story that we're really gonna be able to ship. That's enough. And that everything else can just be polishing and whatever. That adding features beyond that, forget it. That's two things that would have me throwing a party at WWDC. So, that's what I hope.”
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Apple's recent interface changes have made scroll bars less visible and less useful, leading to frustration among users. The new design choices, described as a 'punishment' for those who prefer functionality, have sparked debate over the usability of Mac's interface. With upcoming updates, there's hope that Apple will rectify these design flaws and restore user-friendly features.
“… life and you have a chance to do something different. I'm like, I'm going to be the guy. I'm going to go out and hire material engineers, industrial designers, mechanical engineers, and do whatever it takes to make cases and displays that I would actually buy myself and that I would display in my home. That's how it all started. I'm a little angry that I don't have one in my hand for this. We're going to have to fix that. That is upsetting. That's upsetting. You're going to send me one. You're going to have to pay full. I'll pay overpriced, whatever it is, to get one here. On the house, man. On …”
“… cards destroyed. It was one of those things that every year for the next 15 or 10 years, I would just Google, is somebody making a better display or a better case? It never happened. COVID comes along and boom, all of a sudden, it shakes up your life and you have a chance to do something different. I'm like, I'm going to be the guy. I'm going to go out and hire material engineers, industrial designers, mechanical engineers, and do whatever it takes to make cases and displays that I would actually buy myself and that I would display in my home. That's how it all started. I'm a little angry that I don't have one in my hand for this. We're going to have to fix that. That is upsetting. That's upsetting. You're going to send me one. You're going to have to pay full. I'll pay overpriced, whatever it is, to get one here. On the house, man. On the house. Send me whatever your favorite card is and let's get it done. And we'll do a follow-up because... Are you interested in effortlessly growing your Bitcoin portfolio? I sure am. The Gemini credit card earns you Bitcoin back on every purchase. Use it like any credit card. Buy gas, lunch, or your weekly groceries, and you'll earn up to 4% back …”
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After years of frustration with boring card displays, a passionate collector decided to innovate. During the COVID pandemic, he hired engineers to create high-quality cases that protect and showcase valuable cards without damage. This journey not only fulfilled his personal needs but also filled a long-standing gap in the hobby.
“… to the infrastructure supporting the power that's necessary for them, the DRAMs, the chips that are needed. I have NVIDIA. I just increased NVIDIA. Cadence Design Systems and Synopsys. These are all companies related, and most of them are companies that Jensen Yuang has announced. One tip to all you guys watching, Just download all of Jensen Yuan's transcripts for the year. Put them into one knowledge brain, which really just means download them into one folder. Have Claude Cowork go in there and just ask it what companies to buy, what companies have you mentioned, what is he talking about, and you'll get all …”
“… is in there. That means Marvell is in there. I've got names related to lithium for batteries So that has names like ALB and LAC I said silver I got silver miners I got Brazil because Brazil is a mineral producer So in the theme of AI it all related to the infrastructure supporting the power that's necessary for them, the DRAMs, the chips that are needed. I have NVIDIA. I just increased NVIDIA. Cadence Design Systems and Synopsys. These are all companies related, and most of them are companies that Jensen Yuang has announced. One tip to all you guys watching, Just download all of Jensen Yuan's transcripts for the year. Put them into one knowledge brain, which really just means download them into one folder. Have Claude Cowork go in there and just ask it what companies to buy, what companies have you mentioned, what is he talking about, and you'll get all the information you need. He basically is a walking insider information of what to buy. And most of the names I mentioned, in fact, the Dwarcash podcast, if you guys haven't watched it, just listen to the first 15 minutes. the first two companies he mentions cadence design systems and synopsis they're both on my basket my hundred name basket and when …”
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Ridealong summary
Jordi Visser reveals that the key to successful investing in the AI-driven economy lies in focusing on scarcity rather than abundance. He emphasizes that assets like lithium, silver, and advanced chips are essential as they support the infrastructure for AI technologies. By shifting investments toward these scarce resources, investors can navigate the disruption caused by AI effectively.
“… 100%. I believe it's the currency of the future. We've been gifted with six mental tools that makes us human. When we arrive on the planet, the systems that animals have, fight or flight, instinct was replaced with mental tools. We have imagination, intuition, will, reason, memory, and perception. There's a beautiful mental tools. We can literally use them to build the life we want. And intuition is probably one of the most important next to”
“… about. Because when you write down gratitude, you do these things. He always says, we need to do more thinking about thinking. It sounds stupid, but it's actually true because we need more intuition and less A, B, C, A plus B equals C. Yeah, it does. 100%. I believe it's the currency of the future. We've been gifted with six mental tools that makes us human. When we arrive on the planet, the systems that animals have, fight or flight, instinct was replaced with mental tools. We have imagination, intuition, will, reason, memory, and perception. There's a beautiful mental tools. We can literally use them to build the life we want. And intuition is probably one of the most important next to”
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Ridealong summary
The biggest illusion people believe is that they aren't enough, according to Anders Hansen. He emphasizes that embracing intuition over logic can lead to breakthroughs, especially in a world filled with convenient answers. By connecting with our intuitive selves, we can harness our mental tools to build fulfilling lives.
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