Best Podcast Episodes About Epic Games
Everything podcasters are saying about Epic Games — curated from top podcasts
Updated: Apr 27, 2026 – 23 episodes
Listen to the Playlist
Ridealong has curated the best and most interesting podcasts and clips about Epic Games.
Top Podcast Clips About Epic Games
“… years, Apple seemingly dropped its rates in China without pushback. Meanwhile, in the U.S., Apple prevailed in a legal battle with Fortnite maker Epic Games. As a judge decided, the iPhone maker was not a monopoly, though developers won the rights to route their users to alternative purchase methods, at least for now. As a result, Apple has kept the same rates in the US, though it has programs that offer discounted rates for various parties, like small businesses. The changes in China are documented in the new version of the Apple Developer Program license agreement.”
“… in its first quarter reported soaring iPhone sales in China, with revenue up 16% year over year, helping it deliver a record-breaking quarter. Compared with the EU, where Apple and regulators have been going back and forth on commission changes for years, Apple seemingly dropped its rates in China without pushback. Meanwhile, in the U.S., Apple prevailed in a legal battle with Fortnite maker Epic Games. As a judge decided, the iPhone maker was not a monopoly, though developers won the rights to route their users to alternative purchase methods, at least for now. As a result, Apple has kept the same rates in the US, though it has programs that offer discounted rates for various parties, like small businesses. The changes in China are documented in the new version of the Apple Developer Program license agreement.”
View more
Ridealong summary
Apple is reducing its App Store commission rate in China from 30% to 25%, effective March 15, 2026, following talks with regulators. This decision highlights the importance of the Chinese market for Apple, especially after reporting a 16% revenue increase in iPhone sales there, contrasting sharply with its ongoing regulatory battles in the EU and the U.S. This indicates a strategic shift in how Apple manages its business relationships globally.
“… on profit maximizing, etc. The others who I know are doing something similar, are run by both men and women. When I asked some other folks at Epic to name similar companies, they struggled. One name that does sometimes come up is Patagonia If you have some good comps for Epic and Judy Faulkner let me know Our email is radio at Freakonomics Coming up after the break what is the plan for Epic after Judy Faulkner? I'm Stephen Dubner. This is Freakonomics Radio. We'll be right back. when we drove in here it's a wild place it's beautiful it's colorful it's whimsical it's fantastic whimsical is …”
“… many, honestly. And I'm just curious whether you think that's a coincidence or not. What part would the coincidence be? You being a female. Is a coincidence too. With a coincidence of running a firm in a very, very, very different style without an emphasis on profit maximizing, etc. The others who I know are doing something similar, are run by both men and women. When I asked some other folks at Epic to name similar companies, they struggled. One name that does sometimes come up is Patagonia If you have some good comps for Epic and Judy Faulkner let me know Our email is radio at Freakonomics Coming up after the break what is the plan for Epic after Judy Faulkner? I'm Stephen Dubner. This is Freakonomics Radio. We'll be right back. when we drove in here it's a wild place it's beautiful it's colorful it's whimsical it's fantastic whimsical is a word i use a lot yes i wonder if for you coming to do what you do every day is a form of play. I sense that you are driven to work hard because it's fun, but I don't know how all that connects up. Sometimes I think of going to a grocery store and walking around a very nice grocery store, attractive, and then the door opens to the back rooms and …”
View more
Ridealong summary
Judy Faulkner, founder of Epic Systems, emphasizes that her success as a female entrepreneur is secondary to her unique business approach, which prioritizes employee satisfaction over profit maximization. In a candid discussion, she compares her company's culture to that of a whimsical grocery store, highlighting the importance of a positive work environment. Faulkner believes this philosophy contributes to Epic's high employee retention and attracts a vast number of applicants.
“Is this whole saga finally at an end? Google has announced an Android App Store program and lowered developer fees to resolve Epic's antitrust litigation and also comply with new rules in Europe and elsewhere. Quoting Bloomberg, these announcements are not about just doing what's required, Samir Samat, Google's vice president of product development, said in an interview with Bloomberg News. The moves go, quote, well beyond what is being required by legal changes in Europe and the UK, he said. Under the proposal, other companies can register with Google pay a one-time fee …”
“Is this whole saga finally at an end? Google has announced an Android App Store program and lowered developer fees to resolve Epic's antitrust litigation and also comply with new rules in Europe and elsewhere. Quoting Bloomberg, these announcements are not about just doing what's required, Samir Samat, Google's vice president of product development, said in an interview with Bloomberg News. The moves go, quote, well beyond what is being required by legal changes in Europe and the UK, he said. Under the proposal, other companies can register with Google pay a one-time fee and offer an app store on Android, Samat said. Google will also lower the fees it charges developers from a standard 30% to as low as 15% or 10% on recurring subscriptions, he said. Fee changes in the US, UK, and EU are expected to go into effect by June, with changes in Australia, Korea, and Japan before the end of 2026. Epic Games, which had been …”
View more
Ridealong summary
Epic Games has reached a settlement with Google, ending their antitrust litigation and allowing other companies to create their own app stores on Android. In a surprising twist, Epic's CEO Tim Sweeney must now publicly support Google's App Store policies, despite his previous fierce criticisms. This shift not only changes the app landscape but also raises questions about corporate influence and competition.
“On April 8th, Defense Secretary Pete Hegseth called Operation Epic Fury a historic and overwhelming victory on the battlefield. By any measure, Epic Fury decimated Iran's military and rendered it combat ineffective for years to come. Now, that last sentence, the first part is technically accurate, but not in the way that Hegseth means. No one knows what decimate means anymore. Decimate literally means to destroy like a tenth of a group, right? And yeah, that's pretty accurate, right? But the second part of …”
“On April 8th, Defense Secretary Pete Hegseth called Operation Epic Fury a historic and overwhelming victory on the battlefield. By any measure, Epic Fury decimated Iran's military and rendered it combat ineffective for years to come. Now, that last sentence, the first part is technically accurate, but not in the way that Hegseth means. No one knows what decimate means anymore. Decimate literally means to destroy like a tenth of a group, right? And yeah, that's pretty accurate, right? But the second part of that sentence, rendered it combat ineffective for years to come is not accurate. Neither is Trump's statement that we've taken out their Navy and their Air Force. CBS published an article today reporting that roughly 60 percent of the naval arm of the Islamic Revolutionary Guard Corps is still in existence, including fast tech speedboats and Iranian …”
View more
Ridealong summary
Operation Epic Fury was heralded by Defense Secretary Pete Hegseth as a historic victory against Iran, but the reality tells a different story. Despite claims of decimating Iran's military, evidence shows that a significant portion of their naval and air capabilities remain intact, challenging the narrative of complete destruction. The discussion dives into the implications of this discrepancy and the ongoing conflict dynamics.
“Epic is cutting more than 1,000 jobs, saying, quote, we're spending significantly more than we're making, and that the layoffs and $500 million in savings will put it in a, quote, more stable place. But guess what? They're not blaming AI. Quoting Bloomberg, Epic Games is cutting more than 1,000 jobs across the company amid a downturn in engagement with its Fortnite video game. The company said it will offer at least four months of severance to …”
“Epic is cutting more than 1,000 jobs, saying, quote, we're spending significantly more than we're making, and that the layoffs and $500 million in savings will put it in a, quote, more stable place. But guess what? They're not blaming AI. Quoting Bloomberg, Epic Games is cutting more than 1,000 jobs across the company amid a downturn in engagement with its Fortnite video game. The company said it will offer at least four months of severance to affected employees. This is Epic's second major round of layoffs in three years. In September 2023, the company eliminated 830 employees for similar reasons, end quote. And quoting The Verge, Despite Fortnite remaining one of the most successful games in the world, we've had challenges delivering consistent Fortnite magic with every season. We're only …”
View more
Ridealong summary
Epic Games is laying off over 1,000 employees as the company struggles to maintain engagement with its flagship game, Fortnite, despite its ongoing success. CEO Tim Sweeney revealed that these cuts are not due to AI but rather a response to rising operational costs and declining player engagement, marking the second major round of layoffs in three years. The company is also winding down several game modes while offering severance packages to affected employees.
“… game stores outside of steam only really still exist because that company has like one giant game that everybody plays you know that's true well epic starts is like getting other big ones to come to yeah yeah but yeah but riot has like league of legends and um i don't even do they even have a store they don't have a store no it's just a client ubisoft has a client that is slowly dying a painful death uh but they always have like you”
“… if you can understand it yeah it's crazy that fortnite's big enough that he could be like this thing that one of the largest companies in the world is making me mad about so you don't get fortnite and that will make changes in the world i mean most game stores outside of steam only really still exist because that company has like one giant game that everybody plays you know that's true well epic starts is like getting other big ones to come to yeah yeah but yeah but riot has like league of legends and um i don't even do they even have a store they don't have a store no it's just a client ubisoft has a client that is slowly dying a painful death uh but they always have like you”
View more
Ridealong summary
Tim Sweeney, the CEO of Epic Games, surprisingly accepted a 20% cut from Google, a significant shift for the gaming industry. This deal highlights how Fortnite's massive popularity allows it to influence major companies, leading to easier access for developers outside traditional app stores. The implications of this agreement could reshape the landscape for game distribution on mobile platforms.
“… this game is that a lot of the way that things are designed... is a bit obtuse they do a lot of stuff in ways that feel like they've never played games before and they do a lot of other stuff in ways that feel like have they ever stopped playing games for a second there's this dichotomy like in the control scheme like there's there's when you're jumping between platforms in this game you would think in a normal game like okay you'll move forward and hit the jump button which you can do yeah but there's also a way of precision jumping this game where you hold the left bumper in you'll get an …”
“One of the bigger criticisms that people will have with this game is that a lot of the way that things are designed... is a bit obtuse they do a lot of stuff in ways that feel like they've never played games before and they do a lot of other stuff in ways that feel like have they ever stopped playing games for a second there's this dichotomy like in the control scheme like there's there's when you're jumping between platforms in this game you would think in a normal game like okay you'll move forward and hit the jump button which you can do yeah but there's also a way of precision jumping this game where you hold the left bumper in you'll get an icon you aim your jump you aim the icon and that is cumbersome a platformer it is nuts no right and it is something that that people will initially say this feels awful and it doesn't feel super great but there are all of these little design decisions that are just like how did you come up with this like the inventory wheel sort of system that is …”
View more
Ridealong summary
The onboarding process in 'Crimson Desert' is criticized for being obtuse and cumbersome, with a control scheme that feels unfamiliar to players. While the initial experience can be frustrating, the game eventually becomes intuitive after hours of play, allowing players to navigate its vast world with ease. The discussion highlights the dichotomy between the game's complex mechanics and the accessibility of its main quest line, which provides clear objectives for players.
“… Sunday again. So that was the promise, right? We were going to save our whole Sunday. So if I recall, like I used to do this too, like when I was at Epic Games, PMs used to have a pretty much do the analyst hat as well. So I remember on Sundays for my Monday meeting, I'd spend like six hours going to various Tableau dashboards, having them load, copy pasting them, interpreting them, analyzing them. How do you put together that whole workflow of like, these are my 25 typical WBR slides, go pull those all for me. So we don't currently do WBR anymore. I have agents that are automatically pushing these …”
“… about the narrative. I'd have to jump into my AI feedback and run a search on MCP and see if there's anything relevant. But the model, given those instructions, did it all in, what was that, like a minute and a half as well? That saved my whole Sunday again. So that was the promise, right? We were going to save our whole Sunday. So if I recall, like I used to do this too, like when I was at Epic Games, PMs used to have a pretty much do the analyst hat as well. So I remember on Sundays for my Monday meeting, I'd spend like six hours going to various Tableau dashboards, having them load, copy pasting them, interpreting them, analyzing them. How do you put together that whole workflow of like, these are my 25 typical WBR slides, go pull those all for me. So we don't currently do WBR anymore. I have agents that are automatically pushing these reports into every single product team's channel. So instead of having to sit now at Monday and review the metrics, all of the main takeaways, all of the goals, all of the main deviations, there's already a draft of that there. And then basically each PM, myself included, we can have our own planning meetings with our specific, whether that's our …”
View more
Ridealong summary
By leveraging cloud code and analytics tools, product managers can automate weekly reports, analyze customer feedback, and identify metric anomalies in record time. This innovative approach not only saves hours of manual work but also allows teams to focus on actionable insights and solutions. Discover how these five powerful use cases can transform your workflow and boost productivity.
“… they need to end the shutdown immediately or we'll have to take some very drastic measures. This morning I want to give an update on the Operation Epic Fury, which is an appropriate name because we are absolutely obliterating them. Over the past three weeks, we've been hitting Iran's military capabilities at a level that few people have ever seen before. People never knew there was such a capability. We're the strongest military anywhere in the world by far. I built it during my first administration and I used it during my second administration. unfortunately because I'd rather not have to use …”
“… out, but still have some left. Should have never happened, should have never been allowed to come into our country. But we're not going to let it happen. We're not going to let the Democrats get away with this stuff. And people are wise to them. So they need to end the shutdown immediately or we'll have to take some very drastic measures. This morning I want to give an update on the Operation Epic Fury, which is an appropriate name because we are absolutely obliterating them. Over the past three weeks, we've been hitting Iran's military capabilities at a level that few people have ever seen before. People never knew there was such a capability. We're the strongest military anywhere in the world by far. I built it during my first administration and I used it during my second administration. unfortunately because I'd rather not have to use it but it's a display of force and precision and skill like nothing the world has really witnessed although you get a pretty good witnessing of it in Venezuela also and that was a smaller version of what we're doing now we're crushing their missiles and drone stockpiles destroying the defense industrial base we've wiped out their Navy completely, …”
View more
Ridealong summary
The U.S. military is currently executing Operation Epic Fury, obliterating Iran's military capabilities with unprecedented precision. Over the past three weeks, they've destroyed a vast majority of Iran's missile launchers and defense factories, showcasing America's unmatched military strength. This strategy aims to pressure Iran into negotiations, highlighting the effectiveness of military might in international diplomacy.
“New polling now signaling growing public skepticism over the U.S. military's Operation Epic Fury in Iran. A survey from Pew Research finding a majority of Americans disapprove of President Trump's handling of the conflict. 61% disapproving compared to 37% who approve. The poll conducted from March 16th through the 22nd showing just 38% of Americans believe launching the operation was the right decision. While 59% say it was wrong. And on the question of how the war is going, more Americans say not well, 45% compared to just 25% who …”
“New polling now signaling growing public skepticism over the U.S. military's Operation Epic Fury in Iran. A survey from Pew Research finding a majority of Americans disapprove of President Trump's handling of the conflict. 61% disapproving compared to 37% who approve. The poll conducted from March 16th through the 22nd showing just 38% of Americans believe launching the operation was the right decision. While 59% say it was wrong. And on the question of how the war is going, more Americans say not well, 45% compared to just 25% who say it's going very well or extremely well. The divide remaining sharply partisan. 90% of Democrats disapproving. Among Republicans, just 69% approve of the president's handling of the conflict. On Tuesday, the New York Times reporting the United States sent Iran a 15-point peace proposal aimed at ending the war. The Times noting it did not obtain a …”
View more
Ridealong summary
A recent Pew Research poll reveals that 61% of Americans disapprove of President Trump's handling of Operation Epic Fury in Iran. Only 38% believe launching the operation was the right decision, while 59% say it was wrong. Amidst this skepticism, Iran's leadership is reportedly reviewing a U.S. peace proposal, but negotiations remain contentious and uncertain.
“… one of the showrunners this season with Paul Lieberstein. She'd been on the show for a while. And I don't know if you remember, but during Beach Games, she talked about how Harold Ramis really encouraged her to direct one day. Yeah. And this was kind of the... That moment. Yeah, this was where it led. So we reached out to Jen and we have some really fun stuff to sprinkle through the episode. I asked her specifically, okay, what was it like directing your first episode? And she said the thing that like really stressed her out the most... was that she thought directors had to have all the …”
“You're so right. You're so right. Fast fact number two, this is the first episode that Jen Salata directed. Oh, Jen, that's right. Yeah. I mean, guys, it was so much fun to have Jen on set. She was such a laugher. She was such a blast. She was also one of the showrunners this season with Paul Lieberstein. She'd been on the show for a while. And I don't know if you remember, but during Beach Games, she talked about how Harold Ramis really encouraged her to direct one day. Yeah. And this was kind of the... That moment. Yeah, this was where it led. So we reached out to Jen and we have some really fun stuff to sprinkle through the episode. I asked her specifically, okay, what was it like directing your first episode? And she said the thing that like really stressed her out the most... was that she thought directors had to have all the answers. She was really worried that someone would ask her a question about a prop or how to set up a scene and that she wouldn't know. And she said someone gave her the advice to just kind of like fake it till you make it sort of thing. But Jen was like, I can't. I can't fake it. If I don't know something, I'm going to shout out, I don't know. Well, …”
View more
Ridealong summary
In this hilarious segment, the hosts share the pressures of directing, with Jen hilariously admitting she can't fake it when she doesn't know something. The unexpected return of Roy from Vitamin Shoppe adds a comedic twist, especially with the debate over his shirt's branding that spirals into a laughable moment of doubt.
“… and hoping for a triple click live world tour someday. Maybe. I don't know. Kirk is very famous in Australia. It's true. In the State of Video Games episode, Jason made the point that game budgets are predominantly made up of worker salaries and ballooning costs are in large part due to increased cost of living in major American cities. So my question is this. Why are major studios forcing employees to return to offices in places like L.A. when many were happily working remotely in less expensive cities slash states slash countries? Why indeed? Yeah, why? Do we know? Okay. Why? I mean, I …”
“OK, let's get to the next question. This is Dusty. Dusty writes, hi, all long time. First time running from Australia and hoping for a triple click live world tour someday. Maybe. I don't know. Kirk is very famous in Australia. It's true. In the State of Video Games episode, Jason made the point that game budgets are predominantly made up of worker salaries and ballooning costs are in large part due to increased cost of living in major American cities. So my question is this. Why are major studios forcing employees to return to offices in places like L.A. when many were happily working remotely in less expensive cities slash states slash countries? Why indeed? Yeah, why? Do we know? Okay. Why? I mean, I guess I kind of know in that I've asked companies this, or I've asked some people who are making decisions at companies this, and they say, and I'm curious if you guys believe this, but I've talked to people who are in management roles and they say that they have that shows that people are less productive working remotely and more productive working …”
View more
Ridealong summary
Game studios believe employees are more productive in the office, despite many thriving remotely. This raises questions about the morality of forcing relocations in an industry known for job insecurity. The debate continues as some argue remote work can solve significant workplace issues.
“… to take it you know so we'll get to kind of the Nvidia side but from an ISV kind of standpoint and software and just game dev is this unreal is this epic I kind of describe the the general kind of workflow ISV for those out there that don't understand what goes into game dev? What's kind of the base level foundation to create a game? Please, Rick, feel free to jump in and correct me when I when I if I if I step off the path at all. But so there's a few really key things that go into creating a game. So you generally have a game engine. So something that will power the actual game logic, bring …”
“one of you want to take it you know so we'll get to kind of the Nvidia side but from an ISV kind of standpoint and software and just game dev is this unreal is this epic I kind of describe the the general kind of workflow ISV for those out there that don't understand what goes into game dev? What's kind of the base level foundation to create a game? Please, Rick, feel free to jump in and correct me when I when I if I if I step off the path at all. But so there's a few really key things that go into creating a game. So you generally have a game engine. So something that will power the actual game logic, bring together all the models, the art, and kind of be the like the engine driving everything that's happening in the game. And so like you just shouted out Unity, Unreal, maybe Godot. There's a lot of popular engines out there, but the two that do sort of dominate the market are Unreal Engine, which we're now on the fifth Unreal Engine that's produced by …”
View more
Ridealong summary
Creating a game involves a complex ecosystem of tools and engines, primarily Unreal Engine and Unity. These platforms serve as the backbone for game logic and asset integration, while specialized software helps design everything from characters to environments. Understanding this workflow is essential for anyone interested in the game development process.
“But today, we're going to be talking about the App Store. One of the topics of the show is going to be about how Epic's been kind of getting this free ride through this injunction that happened in the United States government and forcing Apple to basically collect nothing for external payments. Other countries are asking for that kind of stuff as well. So we're going to talk about, can Apple fix this whole dramatic situation, and how would they do that? And we're going to get into that in Apple Insider Plus. But first, there's a lot going on. William, how are …”
“But today, we're going to be talking about the App Store. One of the topics of the show is going to be about how Epic's been kind of getting this free ride through this injunction that happened in the United States government and forcing Apple to basically collect nothing for external payments. Other countries are asking for that kind of stuff as well. So we're going to talk about, can Apple fix this whole dramatic situation, and how would they do that? And we're going to get into that in Apple Insider Plus. But first, there's a lot going on. William, how are you this week? Upset, miserable, confused, all of those things, partly about most things we're going to talk about now, really, including I'm going to say Siri. And I have a sense, just from what we've said in the past, that I am vastly more disappointed by rumoured delays in this than you are, because previously, you've been expecting the iPhone …”
View more
Ridealong summary
Apple's Siri is struggling with major delays in feature development, with reports suggesting key functionalities could be pushed back to 2026 or 2027. Internal sources indicate that Siri's processing issues and slow response times have left the team in disarray, raising concerns about Apple's future in AI. As the competition heats up, this could spell trouble for Apple if they can't get their act together.
“… like today's where there are so many releases. I mean, there were 20,000 releases on Steam last year. even if like a quarter of those were like real games that's still so many right so being able to build a community early I think is really important from a marketing point of view I remember a few years ago when Yacht Club Games announced Mina the Hollower which is a game that's coming out real soon I'm really excited about they did a Kickstarter and I was interviewing them for the announcement and I asked their studio head and director Sean Velasco why they were doing a Kickstarter and he was …”
“which is super important in a market like today's where there are so many releases. I mean, there were 20,000 releases on Steam last year. even if like a quarter of those were like real games that's still so many right so being able to build a community early I think is really important from a marketing point of view I remember a few years ago when Yacht Club Games announced Mina the Hollower which is a game that's coming out real soon I'm really excited about they did a Kickstarter and I was interviewing them for the announcement and I asked their studio head and director Sean Velasco why they were doing a Kickstarter and he was like well we don't need the money it's not about the money it's about starting to build this community of people on Kickstarter who are like invested in the game and supporting it and can't wait to play it and are talking about it and just like building this ongoing conversation and that's the one thing Highgarden never had until the game awards …”
View more
Ridealong summary
Valve's mysterious multiplayer shooter, Deadlock, has been played by many for years yet remains unannounced. This unique situation highlights the power of early access in building community engagement, as seen with Yacht Club Games' Kickstarter for Mina the Hollower. By fostering conversations around their games, developers can create a supportive environment that allows for feedback and improvement.
“… Panic is a cool company. They make the Playdate and are out here in Portland. And it just made me remember the Playdate and how many neat little games there are on it and kind of want to get one. It's always a little more expensive than I want to pay for it. But I still might get one one day. There is a lot of cool games. And I've never played the Lucas Pope game that's on the Playdate. And I bet it's pretty good. I've heard it's pretty good. Anyway, that's cool that that's on Steam. I'll check it out for sure. Yeah, I mean, I like this habit of people making Playdate games and then …”
“… um that career day for my friend kids school that I mentioned on the show a few episodes back one of the kind of longtime employee of Panic I think his kids go to the school, but he gave a talk as well. And I went to his talk and just reminded me that Panic is a cool company. They make the Playdate and are out here in Portland. And it just made me remember the Playdate and how many neat little games there are on it and kind of want to get one. It's always a little more expensive than I want to pay for it. But I still might get one one day. There is a lot of cool games. And I've never played the Lucas Pope game that's on the Playdate. And I bet it's pretty good. I've heard it's pretty good. Anyway, that's cool that that's on Steam. I'll check it out for sure. Yeah, I mean, I like this habit of people making Playdate games and then potentially porting them to Steam in a new form, because I think that's a good way to go. Because, yeah, the Playdate, I think, is done well considering what it is. But, I mean, most people do not have an incredibly niche product yeah um maddie a repeat from last week what's your one more thing i am also playing pocopia i jumped on the train uh so not a …”
View more
Ridealong summary
The Resident Evil 4 Remake captivates players with its expansive world and engaging gameplay, making it a must-play even for those who never finished the original. As players explore interconnected areas, they experience a unique satisfaction from transforming the environment, turning desolate landscapes into vibrant fields. This immersive design draws players back, showcasing the game's allure and depth.
“… I'm almost positive. Not 10 times the size of your streaming platform. Yeah, maybe streaming. That includes TV shows. And then do you include mobile games or not? That's a big question. But the video game industry is definitely bigger. Raghav in the Twitch chat from Deep says, NVIDIA CEO just said he sees $1 trillion in revenue through 2030. That's a gong. Bring down the gong. Bring down the mallet. Bring it down. Let's go.”
“… size of the. Baseball. Baseball. But also like the movie industry. Like the video gaming industry has been basically 10 times the size of the movie industry for years. You mean the movie theater business? No, like Hollywood. Gross. Yeah, totally. I'm almost positive. Not 10 times the size of your streaming platform. Yeah, maybe streaming. That includes TV shows. And then do you include mobile games or not? That's a big question. But the video game industry is definitely bigger. Raghav in the Twitch chat from Deep says, NVIDIA CEO just said he sees $1 trillion in revenue through 2030. That's a gong. Bring down the gong. Bring down the mallet. Bring it down. Let's go.”
View more
Ridealong summary
The video game industry has been ten times larger than Hollywood for years, showcasing its dominance in entertainment. This growth is fueled by the rise of mobile gaming and streaming platforms, which are reshaping how we consume media. With projections of $1 trillion in revenue by 2030, the gaming sector is set to expand even further.
“… book, it was very difficult to get anyone to care about the idea of a video game book, because traditionally, books about gaming history and video games had not sold well, and there was very little appetite for them. And so I figured that the way to sell it was to be like, this is going to be a book that we can just appeal all these people by being like, it's about Dragon Age and Uncharted and Star Wars and all these high profile franchises. And by smashing them all together, we could reach as broad an audience. as possible. And I think things have changed, especially for me, things have …”
“… for you though it was yeah exactly it was yeah and well so the reason I did that by the way, is not necessarily because it was like, this is what I want to do is an easy on ramp for my first book. It was more that back then in 2016, when I sold that book, it was very difficult to get anyone to care about the idea of a video game book, because traditionally, books about gaming history and video games had not sold well, and there was very little appetite for them. And so I figured that the way to sell it was to be like, this is going to be a book that we can just appeal all these people by being like, it's about Dragon Age and Uncharted and Star Wars and all these high profile franchises. And by smashing them all together, we could reach as broad an audience. as possible. And I think things have changed, especially for me, things have changed a lot since then. And now I have a little bit more leeway because my books have sold quite well. And so I have some leeway to just be able to essentially pick what story I want to write about. And I still have to convince my editor and my agent and be like, hey, this is why it's worth”
View more
Ridealong summary
To write a book, you must be genuinely excited about the topic, as it requires a three-plus-year commitment. Jason Schreier shares how he struggled to find inspiration after his last book, 'Play Nice,' but eventually landed on a new idea that sparked his enthusiasm. This excitement is crucial for the extensive research and reporting needed to craft a compelling narrative.
“… different opportunities and like the the city and challenges and stuff so yeah i had no criticism at all really what do you miss most from the beast games i miss the interactions with the players and the contestants and and and just the producers and crew because everyone was so nice so friendly they're they cared for us they made sure that we were doing well not only like physically and mentally and all but you know just make sure that we're maintained and taken care of so do you wish that you'd be able to compete in a future one because when i watch it i'm like that looks just fun above …”
“… thought everything was well put together. Yeah. And then like the social aspect that the city, everything was awesome. Like I was, I was willing to sleep in a tent, worst case scenario to compete for this money but they had all this extravagant like different opportunities and like the the city and challenges and stuff so yeah i had no criticism at all really what do you miss most from the beast games i miss the interactions with the players and the contestants and and and just the producers and crew because everyone was so nice so friendly they're they cared for us they made sure that we were doing well not only like physically and mentally and all but you know just make sure that we're maintained and taken care of so do you wish that you'd be able to compete in a future one because when i watch it i'm like that looks just fun above everything else it just seems fun to like yeah it's like summer camp yeah the good kind and you get to compete and hang out and make a community and i you know you're getting a film so you can go back and watch it yeah and then just getting to see how the beast team works like the hours that they put into it the dedication the drive and how passionate …”
View more
Ridealong summary
The winner of Beast Games shares that the experience felt like summer camp, filled with fun interactions and caring producers. While he had minimal criticisms, he noted the only downside was downtime due to weather, emphasizing the hard work and dedication of MrBeast and his team. Ultimately, he would love to compete again for the camaraderie and excitement.
“… on our way. Excellent. OK, Mr. War Secretary, what about opening the Strait of Hormuz? Is opening the straits an essential objective to Operation Epic Fury or is that the job of those other countries? Our core objectives from this podium, from day one, from me, from the chairman, from the president, from the vice president, from Secretary Rubio and others have been clear. Defense missile production and missile programs. So their entire missile program, defense industrial base and production ability to build a Navy and power projection. So those have and then, of course, wrapping it all is …”
“… we look at. And as he's articulated, you know, he said four to six weeks, six to eight weeks, three. It could be any any particular number, but we would never reveal precisely what it is because our goal is to finish those objectives. And we're well on our way. Excellent. OK, Mr. War Secretary, what about opening the Strait of Hormuz? Is opening the straits an essential objective to Operation Epic Fury or is that the job of those other countries? Our core objectives from this podium, from day one, from me, from the chairman, from the president, from the vice president, from Secretary Rubio and others have been clear. Defense missile production and missile programs. So their entire missile program, defense industrial base and production ability to build a Navy and power projection. So those have and then, of course, wrapping it all is Iran's never going to have a nuclear weapon. So those have been very clear. Defeating the Navy is a core part of ensuring they can't project that kind of power. But ultimately, I think the president's truth this morning lays that out very well, that this Strait of Hormuz issue, which we've set the conditions for success, and we will make sure Iran …”
View more
Ridealong summary
The Pentagon is now coordinating with U.S. embassies and Elon Musk's companies to combat disinformation on social media. This surprising strategy involves using local allies to enhance credibility while countering foreign efforts that undermine American interests abroad. As tensions rise, the military's psychological operations unit is stepping into the digital battlefield.
Top Podcasts About Epic Games
Triple Click
4 episodes
Tech Brew Ride Home
2 episodes
Never Post
2 episodes
TechCrunch Daily Crunch
1 episode
Freakonomics Radio
1 episode
Behind the Bastards
1 episode
Waveform: The MKBHD Podcast
1 episode
The Ringer-Verse
1 episode
