Best Podcast Episodes About Roblox
Everything podcasters are saying about Roblox — curated from top podcasts
Updated: Apr 01, 2026 – 5 episodes
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Ridealong has curated the best and most interesting podcasts and clips about Roblox.
Top Podcast Clips About Roblox
“… in our products. So for all of the several thousand people we have here, there are tens, if not hundreds of thousands of people working on Roblox, making a living on the platform. You know, I think there was a stat that came out last year. Our developer creator earned about a billion and a half on the platform. And it goes pretty deep, like top thousand devs are averaging 1.3 million, like real people making a live on living. So it goes way beyond the walls of this building. It's insane. When I was going through the numbers and I was getting them checked by your team too, I was like, how …”
“There's a lot of interesting magnification in our products. So for all of the several thousand people we have here, there are tens, if not hundreds of thousands of people working on Roblox, making a living on the platform. You know, I think there was a stat that came out last year. Our developer creator earned about a billion and a half on the platform. And it goes pretty deep, like top thousand devs are averaging 1.3 million, like real people making a live on living. So it goes way beyond the walls of this building. It's insane. When I was going through the numbers and I was getting them checked by your team too, I was like, how is this real? A thousand creators are averaging 1.3 million. That's pretty insane. So when you started Roblox to today, how did you form and how did you think about building the foundation for this digital economy? When we started the company, if you can believe it, we looked at this sci-fi market because before this company, I had an educational, …”
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Ridealong summary
Roblox developers collectively earned about $1.5 billion last year, with the top thousand averaging $1.3 million each. This staggering figure highlights the immense digital economy built around Roblox, which started with a vision of merging gaming and user-generated content. The founder reflects on how this ambitious dream has come to fruition over two decades.
“So we've been able to already start to see some of the feedback there from current users of Roblox. And I think that what users are concerned about is those cases where the facial age estimation feature is inaccurate, and then you might have a user who's 12 who is able to talk with 17-year-olds or 18-year-olds if their age is inaccurately estimated as 16. So these, of course, are more the outlier cases, but there are enough of them that people have criticized it pretty heavily online. We're going to get into the community backlash against …”
“So we've been able to already start to see some of the feedback there from current users of Roblox. And I think that what users are concerned about is those cases where the facial age estimation feature is inaccurate, and then you might have a user who's 12 who is able to talk with 17-year-olds or 18-year-olds if their age is inaccurately estimated as 16. So these, of course, are more the outlier cases, but there are enough of them that people have criticized it pretty heavily online. We're going to get into the community backlash against Roblox's age checks in a new tab after this break. We'll be right back. Welcome back. Roblox rolled out a new age verification system, but it can be inaccurate. And now Roblox players and their parents are raising concerns over it. Let's open a new tab. Did Roblox's age verification flop? Back in December, USA Today reporter Rachel Hale flew out from …”
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Ridealong summary
Roblox's new age verification system is facing backlash for its inaccuracies, allowing underage users to interact with older players. Users have found clever ways to bypass the system, raising concerns among parents about child safety. With criticism mounting, Roblox's CEO suggests it's an opportunity for better communication, but many remain skeptical about the effectiveness of these measures.
“… Yeah. In the next 400 years, I'll, I'll, I would take that bet. Matthew ball dropped his state of video games in 2026. One of the standout lines was Roblox had 150 million daily users in Q3 of 2025. It's quarterly engagement is now equal to steam, PlayStation and Fortnite combined. It's huge. Which is just absolutely wild. Um, can we click through this a little bit popular? Yeah, we can click through it. It's a huge presentation and we'll have to have, uh, Matthew ball on the show to really break it all down. But, uh, this is the report that I was sort of inspired by yesterday when I was talking …”
“… not dead. It's about to reanimate and come back from the grave. I predict in the next, in the next, in the next 400 years, I guarantee you VR will be like a, like kind of popular, like sort of popular. It'll get to at least 2%, at least 2% 20 DAUs. Yeah. In the next 400 years, I'll, I'll, I would take that bet. Matthew ball dropped his state of video games in 2026. One of the standout lines was Roblox had 150 million daily users in Q3 of 2025. It's quarterly engagement is now equal to steam, PlayStation and Fortnite combined. It's huge. Which is just absolutely wild. Um, can we click through this a little bit popular? Yeah, we can click through it. It's a huge presentation and we'll have to have, uh, Matthew ball on the show to really break it all down. But, uh, this is the report that I was sort of inspired by yesterday when I was talking about this interesting fact that, uh, Matt ball, uh, shared on his trajectory interview that when you look at video games, the video game market is not doing particularly well. You have to always segment out non China. And then there's also mobile versus console or people paying, or is it ad based? There's a whole bunch of different sub segments. …”
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Ridealong summary
Roblox has skyrocketed to 150 million daily users, overshadowing traditional gaming platforms like Steam and PlayStation. As the overall video game market struggles, players are shifting their attention to endless entertainment options, leaving many companies scrambling to adapt. This shift highlights the changing landscape of gaming and entertainment consumption.
“… Chinese publishers have captured roughly half of the global growth in player spending since 2019. One platform that saw major growth in 2025 was Roblox, becoming the quote singular driver of the total video game market and capturing 67% of net growth. By the end of 2024, Roblox had more daily active users than PlayStation, Switch, or Xbox. In 2025, this was up another 69%. The platform has also reached over $10 billion in terms of monthly engagement hours, more than Steam, PlayStation, and Fortnite combined. Looking ahead, Ball suggests that the five biggest revenue growth areas for video …”
“… $40.7 billion in 2025, up from $31.4 billion. China accounts for 20% of global player spend, with Epilon CEO Matthew Ball suggesting that if a game maker wants to match global growth, they must win China or grow 1.6 times the market elsewhere. Overall, Chinese publishers have captured roughly half of the global growth in player spending since 2019. One platform that saw major growth in 2025 was Roblox, becoming the quote singular driver of the total video game market and capturing 67% of net growth. By the end of 2024, Roblox had more daily active users than PlayStation, Switch, or Xbox. In 2025, this was up another 69%. The platform has also reached over $10 billion in terms of monthly engagement hours, more than Steam, PlayStation, and Fortnite combined. Looking ahead, Ball suggests that the five biggest revenue growth areas for video games in 2026 will be non-core markets, advertising, direct-to-consumer, and alternative payment channels, external development, and Roblox, end quote.”
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Ridealong summary
While the report highlights growth in video game sales and a reduction in job losses, it also points to ongoing challenges in funding and reliance on outsourcing, presenting a nuanced view of the industry's health.
“… popular around here. And Subnautica. So we're hoping to finish Subnautica and looking forward to Subnautica too. So that's, and the, the old Samus Roblox is still hugely impactful around here. So it's a day goes by where someone isn't jumping on for, for a little bit. And Logan, I have nothing on your end. Nope. We'll work on you. I just, I don't have the eye and hand coordination as a problem. I think it's probably cause I'm blind as a bat, but that's neither here or there.”
“… wrapping up Indiana Jones in the Great Circle. What about you, Rick? Playing anything? I'm doing a few things with with my kids. So we we got the switch, too. So we're playing some Mario, but also bouncing between Path of Titans because dinosaurs are popular around here. And Subnautica. So we're hoping to finish Subnautica and looking forward to Subnautica too. So that's, and the, the old Samus Roblox is still hugely impactful around here. So it's a day goes by where someone isn't jumping on for, for a little bit. And Logan, I have nothing on your end. Nope. We'll work on you. I just, I don't have the eye and hand coordination as a problem. I think it's probably cause I'm blind as a bat, but that's neither here or there.”
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Ridealong summary
Indie games are capturing attention, and players are diving into unique experiences like 'Dredge,' a fishing game infused with Cthulhu horror. While some enjoy family-friendly titles like 'Mario' on the Switch, others are exploring the depths of 'Subnautica' and its sequel. The gaming landscape is vibrant and diverse, showcasing a mix of genres and experiences for everyone.
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